Development has begun!


Development for Apocrypha commenced on Monday, January 31st! 

We have a dedicated team working on scripting and asset creation. We made some excellent progress in the first week, work continues on fine tuning and figuring out the mechanics and we're all working together to get stuff made for the project. 

These screenshots show an initial build from the first week of development. Our game is set to be predominantly, if not entirely, indoors so we know lighting will be important to nail to achieve that spooky, almost oppressive atmosphere. 

Our vertical slice is planned to be a library puzzle segment, the area will be much larger and will require moving some objects around to reach an item on the top shelf. 

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